Thursday, January 31, 2013

AP Yi Mid OP Guide For LoL (S3) - The Rise Of The Magical Sword

Master Yi is a fun LoL champion that offers two distinctive playing style, mid AP or ADC jungler. In this guide, I will focus on the AP side of Master Yi. AP Yi is a mid lane bully who does really well against a whole host of AP champions. There are only a handful of AP casters that I'm aware of can counter AP Yi well, there are Diana & Fizz.

AP Master Yi needs a strong CC based initiator in the team to help him shine during team fight. Despite AP YI dominance during laning phase, he will easily perish if the team does not have a good initiator as the game transitions into team fight phase. Initiators/Champions that work extremely well with AP Yi are Wukong, Malphite, Amumu, Garen (tank), Sona & Shen. Coincidentally, these initiators are also the type of champions you want use when going against AP Yi (OP healing ability). Your objective for playing AP Yi is to be the ultimate KSer (Kill Securer) in team fight with the help of your Highlander passive ability.

Primary Skill To Upgrade : Q (Alpha Strike ). Your bread and butter to harass your lane opponent and make him/her QQ. I prefer to finish this by level 9

Secondary Skill To Upgrade : W (Meditate) learn this after alpha strike to heal yourself when you are low in HP.

Tertiary skill : Q(Wuju Style). Ignore this skill until you have fully upgraded Q & W.

Ultimate : R (Highlander) Your initiating skill to chase and kill the enemy. Refresh all your abilities after each kill. Without highlander, you would not have your Quadrakill or Pentakill easily.

Summoner Spell : Flash & Ignite or Cleanse . Consider cleanse to replace ignite if you are going against enemy team with heavy CC heroes (Ie : Amumu, Sona, Twisted Fated & etc)

OR

AP Yi Pre Level 6 : Focus on farming creeps, harassing & zoning out your opponent with Alpha Strike. If your enemy is low in HP (<25%). You can flash in, alpha strike and ignite to get an easy kill. Play conservatively when you are up against AP casters that counter you (ie : Diana & Fizz).

AP Yi Post Level 6 : Again, focus on farming and harassing your lane opponent as much as you can. When your enemy AP caster is low in HP, it will deprive his/her ability to gank other lanes and also CS optimally. Try to purchase Deathfire Grasp as soon as possible because this item will give you a massive boost in AP damage.

AP Yi in teamfight : AP Yi should never be the one who initiates in team fight. You should be the last to go in and mob up the remaining enemies like a boss. Wait for your initiators and bruisers to initiate, wait patiently for the CC based enemy heroes to waste their CC skills on your bruisers, and then only you jump in with your Highlander (R), DFG & Alpha strike. If luck favours you and you get a kill off a low HP hero, your Alpha strike CD is refreshed and you get to Alpha Strike again and again until the your team gets an ace. Always remember to use your meditate when SHIT HITS THE FAN (Ie: not killing anyone with your alpha strike & you are getting surrounded). A single CC skill can disrupt your meditation and send your fragile AP Yi back to Noxus so you must use this skill wisely to avoid death.

Chasing low hp Ahri with highlander, and slain her with DFG, Alpha strike & Ignite combo

My favorite items for AP YI : Doran Ring (Early Game), Sorcerer Shoes, Deathfire Grasp, Rabadon DeathCap, Zhongya Hourglass & Void Staff (Sell Doran Ring). Get wards on the both sides of the bush after your first or second base to avoid jungle gank.

Alternative Items to consider

Vs Strong AP Team : Consider getting Abyssal Scepter instead of Zhongya Ring.

AP Yi Masteries :

Runes : 9 X Greater Mark Of Magic Penetration, Greater Seal of Mana regeneration, 9 x Greater Glyph of scaling cool down reduction, 3x Great Quint of magic damage

6 comments:

  1. Umm I think you made a typo on Zhongya Ring, and were meaning "Zhonya's Hourglass"

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  2. One of my friends plays with AP yi a lot and I find he is really hit or miss. I understand this is a great glass cannon build but I wonder if there is any better variation such as CD boots vs pen boots (especially after the pen change), building some HP endgame (RoA/Rylai's) or just fiddling around with build order (deathcap or DFG first).
    I will fiddle around with it when I get more time.

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  3. Based on my simplified analysis/calculation @ http://lolfunnystuffs.blogspot.com/2013/01/is-deathfire-grasp-still-worth-it-for.html, getting DFG first gives a better damage/gold for both single target (0.26 vs 0.14) and group damage -> 4 enemy heroes (0.66 vs 0.56) . The drawback with DFG is you can only have this advantage once every 1 min...

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    Replies
    1. Did you see the changes made last night? It might change a few things.
      1) Yi won't be able to meditank as much as he was before.
      Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
      Total ability power ratio reduced to 2.0 from 4.0
      Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110

      2) items
      Zhonya's Hourglass (now includes Seeker's Armguard)
      Ability Power increased to 120 from 100

      Fiendish Codex
      Total cost is now 820 gold from 1000
      No longer grants any mana regen

      Deathfire Grasp
      Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
      Ability power increased to 120 from 100


      So DFG doesn't give mp regen anymore which would hurt Yi's lane sustain without blue and the cost is up 300.

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    2. I will have to recalculate everything thanks for the input.

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